Product Designer · Tel Aviv

Designing products people actually want to use.

Deep logic. Sharp aesthetics. Fast delivery. No trade-offs.

Selected Work

Complex Problems.
Clear Solutions.

Each project is a full-cycle engagement — from raw problem space to pixel-perfect delivery.

Project 01
UX Researcher & Product Designer

NexusCore: Optimizing Data Workflows for Scalable Enterprises

NexusCore handles data flows that most systems can't — so the design had to. I mapped fragmented user journeys across departments, eliminated information overload, and built a unified design system that turned operational chaos into one clear interface.

Enterprise SaaS Design Systems Data Visualization Cross-team Collaboration
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Project 02
UX Researcher & Product Designer

FlexiPay: B2B Payroll & Employee Services Ecosystem

Money is personal. FlexiPay had to be both compliant and human. I designed an end-to-end payroll platform that gives employees real-time salary visibility, on-demand access to earnings, and a benefits experience that doesn't feel like HR paperwork.

FinTech / B2B Mobile-First User Research Compliance UX
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FlexiPay — mobile banking app
Project 03
UX Researcher & Product Designer

TerraGrow: Strategic Growth Planning for Large-Scale Agriculture

Farm operators don't sit at desks — they work in the sun, under pressure, in real time. I designed TerraGrow for that reality: GIS-based field mapping, smart irrigation scheduling, and plant-health insights condensed into an interface that works at scale, outdoors, under any condition.

AgriTech GIS Integration Outdoor UX IoT Data Design
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TerraGrow — plant nutrition platform
How I Work

A process built
for complexity.

Every design decision is the intersection of rigorous research and sharp visual craft. I don't trade clarity for aesthetics — I build systems where both coexist.

01
Phase 01
Discovery &
Strategy

Before opening Figma, I live in the problem. User interviews, stakeholder alignment, and competitive mapping — until the real challenge (not just the brief) is clear.

User Research Jobs-to-be-Done Market Analysis
02
Phase 02
Structural
Logic

Great UX is invisible. I build the information architecture and user flows that make complex systems feel obvious — before a single color is chosen.

IA & User Flows Wireframing Prototyping
03
Phase 03
Visual
Excellence

This is where structure becomes feeling. High-fidelity UI, motion, and a visual language that's sharp enough to be remembered and consistent enough to scale.

UI Design Design Systems Motion
04
Phase 04
Precision
Delivery

Design doesn't end at handoff — it ends when the shipped product matches the vision. Annotated specs, developer collaboration, and QA until it's right.

Dev Handoff QA Review Accessibility